Hansung Kim 0d92eb65d4 Increase sourceWidth to fix vx_wspawn sync bug
With sourceWidth = 1, we hit an unsynchronized vx_wspawn bug, where the
previously spawned warps get killed and overridden by a new vx_wspawn
call before all the warps complete execution.  Setting sourceWidth = 1
somehow slows down the progress of the spawned warps in relation to warp
0 (presumably because fetch stalls, but not sure why they would slow
down more than warp 0) and results in this bug.   sourceWidth = 4 seems
to work for vecadd.
2023-10-18 15:19:11 -07:00
2023-03-27 14:38:02 -07:00
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