0d92eb65d4a73916b0f0b57381db6762fb84dd8e
With sourceWidth = 1, we hit an unsynchronized vx_wspawn bug, where the previously spawned warps get killed and overridden by a new vx_wspawn call before all the warps complete execution. Setting sourceWidth = 1 somehow slows down the progress of the spawned warps in relation to warp 0 (presumably because fetch stalls, but not sure why they would slow down more than warp 0) and results in this bug. sourceWidth = 4 seems to work for vecadd.
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