Custom core doc first draft
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docs/Customization/Custom-Core.rst
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docs/Customization/Custom-Core.rst
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.. _custom_core:
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Adding a custom core
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====================
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You may want to add a custom RISC-V core to Chipyard generator. If the top module of your core is not in Chisel,
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you will first need to create a Verilog blackbox for it. See ::ref:`_incorporating-verilog-blocks` for instructions.
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Once you have a top module in Chisel, you are ready to create integrate it with Chipyard.
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.. note::
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RoCC is not supported by custom core currently. Please use Rocket or Boom if you need to use RoCC.
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.. note::
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Custom core doesn't support FireSim at this time.
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Parameter Case Classes
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----------------------
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Chipyard will generate a core for every ``TileParams`` object it discovered in the current config.
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``TileParams`` is a trait containing the information needed to create a tile, and every custom core must implement
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their own version of ``TileParams``, as well as ``CoreParams`` which is passed as a field in ``TileParams``.
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``TileParams`` holds the parameters that are the same for every generated core, while ``CoreParams`` contains those
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that can vary from cores to cores. They must be implemented as case classes with fields that can be overridden by
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other config fragments as the constructor parameters. See the appendix at the bottom of the page for a list of
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variable to be implemented. You can also add custom fields to them, but standard fields should always be preferred.
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Now you have your parameter classes, you will need config keys to hold them. There are two required keys:
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.. code-block:: scala
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case object MyTilesKey extends Field[Seq[MyTileParams]](Nil)
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case object MyCrossingKey extends Field[Seq[RocketCrossingParams]](List(RocketCrossingParams()))
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``MyCrossingKey`` here is used to store information about the clock-crossing behavior of the core, and it is normally
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set to its default values.
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``TileParams`` and ``CoreParams`` contains the following fields:
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.. code-block:: scala
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trait TileParams {
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val core: CoreParams // Core parameters (see below)
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val icache: Option[ICacheParams] // Not used if you use your own I1 cache
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val dcache: Option[DCacheParams] // Not used if you use your own D1 cache
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val btb: Option[BTBParams] // Not used if you use your own BTB / branch predictor
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val hartId: Int // Hart ID: Must be unique within a design config
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val beuAddr: Option[BigInt]
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val blockerCtrlAddr: Option[BigInt]
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val name: Option[String] // Name of the core
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}
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trait CoreParams {
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val bootFreqHz: BigInt // Frequency
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val useVM: Boolean // Support virtual memory
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val useUser: Boolean // Support user mode
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val useSupervisor: Boolean // Support supervisor mode
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val useDebug: Boolean // Support RISC-V debug specs
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val useAtomics: Boolean // Support A extension
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val useAtomicsOnlyForIO: Boolean // Support A extension for memory-mapped IO (may be true even if useAtomics is false)
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val useCompressed: Boolean // Support C extension
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val useVector: Boolean = false // Support V extension
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val useSCIE: Boolean
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val useRVE: Boolean
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val mulDiv: Option[MulDivParams] // M extension and related setting (Only used by Rocket core, simply use its default value)
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val fpu: Option[FPUParams] // F and D extensions and related setting (see below)
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val fetchWidth: Int // Max # of insts fetched every cycle
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val decodeWidth: Int // Max # of insts decoded every cycle
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val retireWidth: Int // Max # of insts retired every cycle
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val instBits: Int // Instruction bits (if 32 bit and 64 bit are both supported, use 64)
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val nLocalInterrupts: Int // # of local interrupts (see SiFive interrupt cookbook)
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val nPMPs: Int // # of Physical Memory Protection units
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val pmpGranularity: Int // Size of the smallest unit of region for PMP unit (must be power of 2)
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val nBreakpoints: Int // # of breakpoints supported (in RISC-V debug specs)
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val useBPWatch: Boolean
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val nPerfCounters: Int // # of supported performance counters
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val haveBasicCounters: Boolean // Support basic counters defined in the RISC-V counter extension
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val haveFSDirty: Boolean
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val misaWritable: Boolean // Support writable misa CSR (like variable instruction bits)
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val haveCFlush: Boolean
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val nL2TLBEntries: Int // # of L2 TLB entries
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val mtvecInit: Option[BigInt] // mtvec CSR (of V extension) initial value
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val mtvecWritable: Boolean // If mtvec CSR is writable
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// Normally, you don't need to change these values (except lrscCycles)
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def customCSRs(implicit p: Parameters): CustomCSRs = new CustomCSRs
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def hasSupervisorMode: Boolean = useSupervisor || useVM
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def instBytes: Int = instBits / 8
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def fetchBytes: Int = fetchWidth * instBytes
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// This field is used only with the D1 cache of Rocket chip. Simply set it to the default value 80.
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def lrscCycles: Int
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def dcacheReqTagBits: Int = 6
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def minFLen: Int = 32
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def vLen: Int = 0
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def sLen: Int = 0
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def eLen(xLen: Int, fLen: Int): Int = xLen max fLen
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def vMemDataBits: Int = 0
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}
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case class FPUParams(
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minFLen: Int = 32, // Minimum floating point length (no need to change)
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fLen: Int = 64, // Maximum floating point length, use 32 if only single precision is supported
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divSqrt: Boolean = true, // Div/Sqrt operation supported
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sfmaLatency: Int = 3, //
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dfmaLatency: Int = 4
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)
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Most of the fields here are originally designed for Rocket core and contains some architecture-specific details, but
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many of them are general enough to be useful for other cores. It is strongly recommended to use these fields instead
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of creating your own custom fields when applicable.
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Tile Class
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----------
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In Chipyard, all connections with other components on SoC are defined a core's `Tile` class, while the implementation
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of the actual hardware are in the implementation class. This structure allows Chipyard to use the Diplomacy framework
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to resolve paramters and connections before elaboration.
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All tile classes implement ``BaseTile`` and will normally implement ``SinksExternalInterrupts`` and ``SourcesExternalNotifications``,
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which allow the tile to accept external interrupt. A typical tile has the following form:
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.. code-block:: scala
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class MyTile(
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val myParams: MyTileParams,
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crossing: ClockCrossingType,
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lookup: LookupByHartIdImpl,
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q: Parameters,
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logicalTreeNode: LogicalTreeNode)
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extends BaseTile(myParams, crossing, lookup, q)
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with SinksExternalInterrupts
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with SourcesExternalNotifications
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{
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// Private constructor ensures altered LazyModule.p is used implicitly
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def this(params: MyTileParams, crossing: RocketCrossingParams, lookup: LookupByHartIdImpl, logicalTreeNode: LogicalTreeNode)(implicit p: Parameters) =
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this(params, crossing.crossingType, lookup, p, logicalTreeNode)
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// Require TileLink nodes
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val intOutwardNode = IntIdentityNode()
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val masterNode = visibilityNode
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val slaveNode = TLIdentityNode()
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// Implementation class (See below)
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override lazy val module = new MyTileModuleImp(this)
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// Required entry of CPU device in the device tree for interrupt purpose
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val cpuDevice: SimpleDevice = new SimpleDevice("cpu", Seq("my-organization,my-cpu", "riscv")) {
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override def parent = Some(ResourceAnchors.cpus)
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override def describe(resources: ResourceBindings): Description = {
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val Description(name, mapping) = super.describe(resources)
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Description(name, mapping ++
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cpuProperties ++
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nextLevelCacheProperty ++
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tileProperties)
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}
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}
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ResourceBinding {
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Resource(cpuDevice, "reg").bind(ResourceAddress(hartId))
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}
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// (Connection to bus, interrupt, etc.)
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}
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TileLink Connection
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-------------------
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Chipyard use TileLink as its onboard bus protocol, and if your core doesn't use TileLink, you will need to convert them
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in the tile class. Below is an example of how to connect a core using AXI4 to the TileLink bus:
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.. code-block:: scala
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val memoryTap = TLIdentityNode() // Every bus connection should have their own tap node
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(tlMasterXbar.node // tlMasterXbar is the bus crossbar to be used when this core / tile is acting as a master; otherwise, use tlSlaveXBar
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:= memoryTap
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:= TLBuffer()
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:= TLFIFOFixer(TLFIFOFixer.all) // fix FIFO ordering
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:= TLWidthWidget(beatBytes) // reduce size of TL
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:= AXI4ToTL() // convert to TL
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:= AXI4UserYanker(Some(2)) // remove user field on AXI interface. need but in reality user intf. not needed
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:= AXI4Fragmenter() // deal with multi-beat xacts
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:= memAXI4Node) // The custom node, see below
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Remember, you may not need all of these intermediate widgets. See :::ref:`Diplomatic-Widgets` for the meaning of each intermediate
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widget. If you are using TileLink, then you only need the tap node and the TileLink node used by your components. Also, Chipyard
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support AHB, APB and AXIS, and most of the AXI4 widgets has equivalent widget for these bus protocol. See the reference page for
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more info.
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``memAXI4Node`` is an AXI4 master node and is defined as following in our example:
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.. code-block:: scala
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val memAXI4Node = AXI4MasterNode(
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Seq(AXI4MasterPortParameters(
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masters = Seq(AXI4MasterParameters(
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name = portName,
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id = IdRange(0, 1 << idBits))))))
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where ``portName`` and ``idBits`` are the parameter provides by the tile. Make sure to read :::ref:`node-tyoes` to check out what
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type of nodes Chipyard supports and their parameters!
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Also, by default, there are boundary buffers for both master and slave connections to the bus when they are leaving the tile, and you
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can override the following two functions to control how to buffer the bus requests/responses:
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.. code-block:: scala
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protected def makeMasterBoundaryBuffers(implicit p: Parameters): TLBuffer
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protected def makeSlaveBoundaryBuffers(implicit p: Parameters): TLBuffer
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Interrupt
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---------
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Chipyard allows a tile to either receive interrupts from other devices or initiate interrupts to notify other cores/devices.
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In the tile that inherited ``SinksExternalInterrupts``, one can create a ``TileInterrupts`` object (a Chisel bundle) and
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call ``decodeCoreInterrupts`` with the object as the argument. You can then read the interrupt bits from the object.
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The definition of ``TileInterrupts`` is
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.. code-block:: scala
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class TileInterrupts(implicit p: Parameters) extends CoreBundle()(p) {
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val debug = Bool() // debug interrupt
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val mtip = Bool() // Machine level timer interrupt
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val msip = Bool() // Machine level software interrupt
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val meip = Bool() // Machine level external interrupt
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val seip = usingSupervisor.option(Bool()) // Valid only if supervisor mode is supported
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val lip = Vec(coreParams.nLocalInterrupts, Bool()) // Local interrupts
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}
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This function should be in the implementation class since it involves hardware generation.
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Also, the tile can also notify other cores or devices for some events by calling following functions (in implementation class):
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.. code-block:: scala
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def reportHalt(could_halt: Option[Bool]) // Triggered when there is an unrecoverable hardware error (halt the machine)
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def reportHalt(errors: Seq[CanHaveErrors]) // Varient for standard error bundle (used only by cache when there's an ECC error)
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reportCease(could_cease: Option[Bool], quiescenceCycles: Int = 8) // Triggered when the core stop retiring instructions (like clock gating)
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reportWFI(could_wfi: Option[Bool]) // Triggered when a WFI instruciton is executed
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Implementation Class
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--------------------
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The implementation class is of the following form:
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.. code-block:: scala
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class MyTileModuleImp(outer: MyTile) extends BaseTileModuleImp(outer){
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// annotate the parameters
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Annotated.params(this, outer.tileParams)
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// TODO: Create the top module of the core and connect it with the ports in "outer"
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}
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In the body of this class, you can look up any parameters by calling ``p({key})``, where ``{key}`` is the config key of
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the value you want to look up. For a list of available keys, see the appendix below.
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If you create an AXI4 node (or equivalents), you will need to connect them to your core.
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Integrate the Core
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------------------
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To use your core in a set of config, you would need a config fragment that would create a ``TileParams`` object of your core in
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the current config. An example of such config will be like this:
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.. code-block:: scala
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class WithNMyCores(n: Int) extends Config(
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new RegisterCore(new CoreEntry[MyTileParams, MyTile]("MyCore", MyTilesKey, MyCrossingKey)) ++
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new Config((site, here, up) => {
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case MyTilesKey => {
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List.tabulate(n)(i => MyTileParams(hartId = i))
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}
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})
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)
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Where ``RegisterCore`` will register the core with chipyard so that it can be recognized by generic config. This is required for
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all custom cores. You can also create other config fragments to change other parameters.
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Now you have finished all the steps to prepare your cores for Chipyard! To generate the custom core, simply follow the instructions
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in :::ref:`_custom_chisel` to add your project to the build system, then create a config by following the steps in :::ref:`_hetero_socs_`.
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You can now run any desired workflow for the new config just as you do for the built-in cores.
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@@ -1,3 +1,5 @@
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.. _hetero_socs_:
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Heterogeneous SoCs
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===============================
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@@ -7,6 +7,8 @@ These guides will walk you through customization of your system-on-chip:
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- How to include your custom Chisel sources in the Chipyard build system
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- Adding custom core
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- Adding custom RoCC accelerators to an existing Chipyard core (BOOM or Rocket)
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- Adding custom MMIO widgets to the Chipyard memory system by Tilelink or AXI4, with custom Top-level IOs
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