[docs] [ci skip] Update generators and quick start so it is clear how to edit the generators to get changed outputs (You just edit the source)
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.. _generator-index:
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Generators
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============================
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Generator can be thought of as a generalized RTL design, written using a mix of meta-programming and standard RTL.
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A Generator can be thought of as a generalized RTL design, written using a mix of meta-programming and standard RTL.
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This type of meta-programming is enabled by the Chisel hardware description language (see :ref:`Chisel`).
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A standard RTL design is essentially just a single instance of a design coming from a generator.
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However, by using meta-programming and parameter systems, generators can allow for integration of complex hardware designs in automated ways.
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The following pages introduce the generators integrated with the Chipyard framework.
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Chipyard bundles the source code for the generators, under the ``generators`` directory.
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It builds them from source each time (although ``sbt`` will cache results if they have not changed),
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so changes to the generators themselves will automatically be used when building with Chipyard.
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.. toctree::
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:maxdepth: 2
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:caption: Generators:
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@@ -52,3 +52,5 @@ This depends on what you are planning to do with Chipyard.
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* To run a FPGA-accelerated simulation using FireSim, see :ref:`firesim-sim-intro`.
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* To run a VLSI flow using one of the vanilla Chipyard examples, see <>.
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* To change the generators (BOOM, Rocket, &c) themselves, see :ref:`generator-index`.
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