add changes Alon requested
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@@ -58,7 +58,7 @@ and the number of banks must be powers of 2.
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new RocketConfig)
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The Broadcast Hub
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----------------
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-----------------
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If you do not want to use the L2 cache (say, for a resource-limited embedded
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design), you can create a configuration without it. Instead of using the L2
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@@ -102,3 +102,11 @@ number of DRAM channels is restricted to powers of two.
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class DualChannelRocketConfig extends Config(
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new WithNMemoryChannels(2) ++
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new RocketConfig)
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In VCS and Verilator simulation, the DRAM is simulated using the
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``SimAXIMem`` module, which simply attaches a single-cycle SRAM to each
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memory channel.
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If you want a more realistic memory simulation, you can use FireSim, which
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can simulate the timing of DDR3 controllers. More documentation on FireSim
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memory models is available in the `FireSim docs <https://docs.fires.im/en/latest/>`_.
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@@ -1,8 +1,13 @@
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RocketChip
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==========
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RocketChip is an SoC generator supported by SiFive. Chipyard uses RocketChip
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as the basis for producing a RISC-V SoC including Rocket, BOOM, and/or Hwacha.
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RocketChip is an SoC generator developed at Berkeley and now supported by
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SiFive. Chipyard uses RocketChip as the basis for producing a RISC-V SoC.
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RocketChip is distinct from Rocket, the in-order RISC-V CPU generator.
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RocketChip includes many parts of the SoC besides the CPU. Though RocketChip
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uses Rocket CPUs by default, it can also be configured to use the BOOM
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out-of-order core generator or some other custom CPU generator instead.
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A detailed diagram of a typical RocketChip system is shown below.
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@@ -11,8 +16,9 @@ A detailed diagram of a typical RocketChip system is shown below.
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Tiles
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-----
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This is a dual-core ``Rocket`` system. Each ``Rocket`` core is grouped with a
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page-table walker, L1 instruction cache, and L1 data cache into a ``RocketTile``.
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The diagram shows a dual-core ``Rocket`` system. Each ``Rocket`` core is
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grouped with a page-table walker, L1 instruction cache, and L1 data cache into
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a ``RocketTile``.
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The ``Rocket`` core can also be swapped for a ``BOOM`` core. Each tile can
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also be configured with a RoCC accelerator that connects to the core as a
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@@ -7,7 +7,8 @@ peripherals, and DMA devices communicate with each other.
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RocketChip's TileLink implementation is built on top of Diplomacy, a framework
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for exchanging configuration information among Chisel generators in a two-phase
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elaboration scheme.
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elaboration scheme. For a detailed explanation of Diplomacy, see `the paper
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by Cook, Terpstra, and Lee <https://carrv.github.io/2017/papers/cook-diplomacy-carrv2017.pdf>`_.
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A brief overview of how to connect simple TileLink widgets can be found
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in the :ref:`Adding-an-Accelerator` section. This section will provide a
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@@ -15,7 +16,7 @@ detailed reference for the TileLink and Diplomacy functionality provided by
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RocketChip.
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A detailed specification of the TileLink 1.7 protocol can be found on the
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`SiFive website <https://sifive.cdn.prismic.io/sifive%2F57f93ecf-2c42-46f7-9818-bcdd7d39400a_tilelink-spec-1.7.1.pdf>`.
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`SiFive website <https://sifive.cdn.prismic.io/sifive%2F57f93ecf-2c42-46f7-9818-bcdd7d39400a_tilelink-spec-1.7.1.pdf>`_.
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.. toctree::
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