.type _start, @function .global _start _start: la a1, vx_set_sp li a0, 4 .word 0x00b5106b # wspawn a0(numWarps), a1(PC SPAWN) jal vx_set_sp jal main li a0, 0 .word 0x0005006b # tmc a0 .type vx_set_sp, @function .global vx_set_sp vx_set_sp: li a0, 4 .word 0x0005006b # tmc 4 csrr a3, 0x21 # get wid slli a3, a3, 0x1a # shift by wid csrr a2, 0x20 # get tid slli a1, a2, 10 # multiply tid by 1024 slli a2, a2, 2 # multiply tid by 4 lui sp, 0x6ffff # load base sp sub sp, sp, a1 # sub sp - (1024*tid) sub sp, sp, a3 # shoft per warp add sp, sp, a2 # shift sp for better performance csrr a3, 0x21 # get wid beqz a3, RETURN li a0, 0 .word 0x0005006b # tmc 0 RETURN: ret