`include "VX_define.v" module VX_warp ( input wire clk, input wire reset, input wire stall, input wire remove, input wire[`NT_M1:0] in_thread_mask, input wire in_change_mask, input wire in_jal, input wire[31:0] in_jal_dest, input wire in_branch_dir, input wire[31:0] in_branch_dest, input wire in_wspawn, input wire[31:0] in_wspawn_pc, output wire[31:0] out_PC, output wire[`NT_M1:0] out_valid ); reg[31:0] real_PC; logic [31:0] temp_PC; logic [31:0] use_PC; reg[`NT_M1:0] valid; reg[`NT_M1:0] valid_zero; integer ini_cur_th = 0; initial begin real_PC = 0; for (ini_cur_th = 1; ini_cur_th < `NT; ini_cur_th=ini_cur_th+1) begin valid[ini_cur_th] = 0; // Thread 1 active valid_zero[ini_cur_th] = 0; end valid[0] = 1; valid_zero[0] = 0; end always @(posedge clk, posedge reset) begin if (remove) begin valid <= valid_zero; end else if (in_change_mask) begin valid <= in_thread_mask; end end genvar out_cur_th; generate for (out_cur_th = 0; out_cur_th < `NT; out_cur_th = out_cur_th+1) begin : out_valid_assign assign out_valid[out_cur_th] = in_change_mask ? in_thread_mask[out_cur_th] : stall ? 1'b0 : valid[out_cur_th]; end endgenerate always @(*) begin if (in_jal == 1'b1) begin temp_PC = in_jal_dest; // $display("LINKING TO %h", temp_PC); end else if (in_branch_dir == 1'b1) begin temp_PC = in_branch_dest; end else begin temp_PC = real_PC; end end assign use_PC = temp_PC; assign out_PC = temp_PC; always @(posedge clk or posedge reset) begin if (reset) begin real_PC <= 0; end else if (in_wspawn == 1'b1) begin // $display("Inside warp ***** Spawn @ %H",in_wspawn_pc); real_PC <= in_wspawn_pc; end else if (!stall) begin real_PC <= use_PC + 32'h4; end else begin real_PC <= use_PC; end end endmodule