#include "exeunit.h" #include #include #include #include #include #include "debug.h" #include "core.h" using namespace vortex; LsuUnit::LsuUnit(Core* core) : ExeUnit("LSU") , core_(core) , num_threads_(core->arch().num_threads()) , pending_dcache_(LSUQ_SIZE) , fence_lock_(false) {} void LsuUnit::handleCacheReponse(const MemRsp& response, uint32_t port_id) { auto entry = pending_dcache_.at(response.tag); entry.second.reset(port_id); // track remaining blocks if (!entry.second.any()) { auto latency = (SimPlatform::instance().cycles() - entry.first.dcache_latency); entry.first.dcache_latency = latency; this->schedule_output(entry.first, 1); pending_dcache_.release(response.tag); } } void LsuUnit::step() { if (fence_lock_) { // wait for all pending memory operations to complete if (!pending_dcache_.empty()) return; this->schedule_output(fence_state_, 1); fence_lock_ = false; } if (inputs_.empty()) return; auto state = inputs_.top(); if (state.lsu.fence) { // schedule fence lock fence_state_ = state; fence_lock_ = true; inputs_.pop(); return; } // send dcache requests if (!pending_dcache_.full()) { state.dcache_latency = SimPlatform::instance().cycles(); auto tag = pending_dcache_.allocate({state, state.tmask}); for (uint32_t t = 0; t < num_threads_; ++t) { if (!state.tmask.test(t)) continue; MemReq mem_req; mem_req.addr = state.mem_addrs.at(t); mem_req.write = state.lsu.store; mem_req.tag = tag; core_->dcache_->CoreReqPorts.at(t).send(mem_req, 1); } inputs_.pop(); } } /////////////////////////////////////////////////////////////////////////////// AluUnit::AluUnit(Core*) : ExeUnit("ALU") {} void AluUnit::step() { pipeline_state_t state; if (!inputs_.try_pop(&state)) return; switch (state.alu.type) { case AluType::ARITH: this->schedule_output(state, 1); break; case AluType::BRANCH: this->schedule_output(state, 1); break; case AluType::IMUL: this->schedule_output(state, LATENCY_IMUL); break; case AluType::IDIV: this->schedule_output(state, XLEN); break; } } /////////////////////////////////////////////////////////////////////////////// CsrUnit::CsrUnit(Core*) : ExeUnit("CSR") {} void CsrUnit::step() { pipeline_state_t state; if (!inputs_.try_pop(&state)) return; this->schedule_output(state, 1); } /////////////////////////////////////////////////////////////////////////////// FpuUnit::FpuUnit(Core*) : ExeUnit("FPU") {} void FpuUnit::step() { pipeline_state_t state; if (!inputs_.try_pop(&state)) return; switch (state.fpu.type) { case FpuType::FNCP: this->schedule_output(state, 1); break; case FpuType::FMA: this->schedule_output(state, LATENCY_FMA); break; case FpuType::FDIV: this->schedule_output(state, LATENCY_FDIV); break; case FpuType::FSQRT: this->schedule_output(state, LATENCY_FSQRT); break; case FpuType::FCVT: this->schedule_output(state, LATENCY_FCVT); break; } } /////////////////////////////////////////////////////////////////////////////// GpuUnit::GpuUnit(Core*) : ExeUnit("GPU") {} void GpuUnit::step() { pipeline_state_t state; if (!inputs_.try_pop(&state)) return; switch (state.gpu.type) { case GpuType::TMC: case GpuType::WSPAWN: case GpuType::SPLIT: case GpuType::JOIN: case GpuType::BAR: this->schedule_output(state, 1); break; case GpuType::TEX: /* TODO */ break; } }