`include "VX_define.vh" module VX_warp ( input wire clk, input wire reset, input wire stall, input wire remove, input wire[`NUM_THREADS-1:0] thread_mask, input wire change_mask, input wire jal, input wire[31:0] jal_dest, input wire branch_dir, input wire[31:0] branch_dest, input wire wspawn, input wire[31:0] wspawn_pc, output wire[31:0] PC, output wire[`NUM_THREADS-1:0] valid ); reg [31:0] real_PC; logic [31:0] temp_PC; logic [31:0] use_PC; reg [`NUM_THREADS-1:0] valid_t; reg [`NUM_THREADS-1:0] valid_zero; integer i; initial begin real_PC = 0; for (i = 1; i < `NUM_THREADS; i=i+1) begin valid_t[i] = 0; // Thread 1 active valid_zero[i] = 0; end valid_t = 1; valid_zero[0] = 0; end always @(posedge clk) begin if (remove) begin valid_t <= valid_zero; end else if (change_mask) begin valid_t <= thread_mask; end end genvar i; generate for (i = 0; i < `NUM_THREADS; i = i+1) begin : valid_assign assign valid[i] = change_mask ? thread_mask[i] : stall ? 1'b0 : valid_t[i]; end endgenerate always @(*) begin if (jal == 1'b1) begin temp_PC = jal_dest; // $display("LINKING TO %h", temp_PC); end else if (branch_dir == 1'b1) begin temp_PC = branch_dest; end else begin temp_PC = real_PC; end end assign use_PC = temp_PC; assign PC = temp_PC; always @(posedge clk) begin if (reset) begin real_PC <= 0; end else if (wspawn == 1'b1) begin // $display("Inside warp ***** Spawn @ %H",wspawn_pc); real_PC <= wspawn_pc; end else if (!stall) begin real_PC <= use_PC + 32'h4; end else begin real_PC <= use_PC; end end endmodule