.type vx_vec_test, @function .global vx_vec_test vx_vec_test: li a1, 7 sw a1, 0(a0) ret # slli a0, a0, 2 # add a0, a0, a3 # vmv.v.x vv0, a2 # # vsplat4 vv0, a2 # stripmine_loop: # vlb4 vv1, (a1) # vcmpez4 vp0, vv1 # !vp0 vlw4 vv1, (a3) # !vp0 vlw4 vv2, (a4) # !vp0 vfma4 vv1, vv0, vv1, vv2 # !vp0 vsw4 vv1, (a4) # addi a1, a1, 4 # addi a3, a3, 16 # addi a4, a4, 16 # bleu a3, a0, stripmine_loop # handle edge cases # when (n % 4) != 0 ...