`include "VX_define.vh" module VX_gpu_unit #( parameter CORE_ID = 0 ) ( // Input VX_gpu_req_if gpu_req_if, // Output VX_warp_ctl_if warp_ctl_if, VX_exu_to_cmt_if gpu_commit_if ); wire is_wspawn = (gpu_req_if.gpu_op == `GPU_WSPAWN); wire is_tmc = (gpu_req_if.gpu_op == `GPU_TMC); wire is_split = (gpu_req_if.gpu_op == `GPU_SPLIT); wire is_bar = (gpu_req_if.gpu_op == `GPU_BAR); wire gpu_req_fire = gpu_req_if.valid && gpu_commit_if.ready; assign warp_ctl_if.warp_num = gpu_req_if.warp_num; // tmc genvar i; wire [`NUM_THREADS-1:0] tmc_new_mask; for (i = 0; i < `NUM_THREADS; i++) begin assign tmc_new_mask[i] = (i < gpu_req_if.rs1_data[0]); end assign warp_ctl_if.change_mask = is_tmc && gpu_req_fire; assign warp_ctl_if.thread_mask = tmc_new_mask; // barrier assign warp_ctl_if.is_barrier = is_bar && gpu_req_fire; assign warp_ctl_if.barrier_id = gpu_req_if.rs1_data[0][`NB_BITS-1:0]; assign warp_ctl_if.barrier_num_warps = (`NW_BITS+1)'(gpu_req_if.rs2_data - 1); // wspawn wire [31:0] wspawn_pc = gpu_req_if.rs2_data; wire [`NUM_WARPS-1:0] wspawn_wmask; for (i = 0; i < `NUM_WARPS; i++) begin assign wspawn_wmask[i] = (i < gpu_req_if.rs1_data[0]); end assign warp_ctl_if.wspawn = is_wspawn && gpu_req_fire; assign warp_ctl_if.wspawn_pc = wspawn_pc; assign warp_ctl_if.wspawn_wmask = wspawn_wmask; // split wire[`NUM_THREADS-1:0] split_new_use_mask; wire[`NUM_THREADS-1:0] split_new_later_mask; for (i = 0; i < `NUM_THREADS; i++) begin wire curr_bool = (gpu_req_if.rs1_data[i] == 32'b1); assign split_new_use_mask[i] = gpu_req_if.thread_mask[i] & (curr_bool); assign split_new_later_mask[i] = gpu_req_if.thread_mask[i] & (!curr_bool); end wire [`NT_BITS:0] num_valids; VX_countones #( .N(`NUM_THREADS) ) valids_counter ( .valids(gpu_req_if.thread_mask), .count (num_valids) ); assign warp_ctl_if.is_split = is_split && (num_valids > 1) && gpu_req_fire; assign warp_ctl_if.do_split = (split_new_use_mask != 0) && (split_new_use_mask != {`NUM_THREADS{1'b1}}); assign warp_ctl_if.split_new_mask = split_new_use_mask; assign warp_ctl_if.split_later_mask = split_new_later_mask; assign warp_ctl_if.split_save_pc = gpu_req_if.next_PC; // commit assign gpu_commit_if.valid = gpu_req_if.valid; assign gpu_commit_if.issue_tag = gpu_req_if.issue_tag; assign gpu_commit_if.data = 0; assign gpu_req_if.ready = gpu_commit_if.ready; endmodule