#include #include #include "intrinsics/vx_intrinsics.h" void main() { unsigned *x = (unsigned*)0x10000000; unsigned *y = (unsigned*)0x20000000; unsigned *z = (unsigned*)0x30000000; unsigned wid = vx_warpID(); unsigned tid = vx_threadID(); unsigned i = (wid * MAX_THREADS) + tid; //if (i == 0) { // printf("begin\n"); //} z[i] = x[i] + y[i]; //if (i == 0) { // printf("end\n"); //} }