#pragma once #include #include #include #include #include #include "debug.h" #include "types.h" #include "archdef.h" #include "decode.h" #include "mem.h" #include "warp.h" #include "trace.h" namespace vortex { class Core { public: Core(const ArchDef &arch, Decoder &decoder, MemoryUnit &mem, Word id = 0); ~Core(); bool running() const; void getCacheDelays(trace_inst_t *); void warpScheduler(); void fetch(); void decode(); void scheduler(); void execute_unit(); void load_store(); void writeback(); void step(); void printStats() const; Word id() const { return id_; } Warp& warp(int i) { return warps_[i]; } Decoder& decoder() { return decoder_; } MemoryUnit& mem() { return mem_; } const ArchDef& arch() const { return arch_; } Word interruptEntry() const { return interruptEntry_; } unsigned long num_instructions() const { return num_instructions_; } unsigned long num_steps() const { return steps_; } private: bool renameTable_[32][32]; bool vecRenameTable_[32]; bool stalled_warps_[32]; bool foundSchedule_; Word id_; const ArchDef &arch_; Decoder &decoder_; MemoryUnit &mem_; std::vector warps_; std::unordered_map> barriers_; int schedule_w_; uint64_t steps_; uint64_t num_instructions_; Word interruptEntry_; bool release_warp_; int release_warp_num_; trace_inst_t inst_in_fetch_; trace_inst_t inst_in_decode_; trace_inst_t inst_in_scheduler_; trace_inst_t inst_in_exe_; trace_inst_t inst_in_lsu_; trace_inst_t inst_in_wb_; }; } // namespace vortex