`include "VX_define.v" module VX_gpgpu_inst ( // Input VX_gpu_inst_req_inter VX_gpu_inst_req, // Output VX_warp_ctl_inter VX_warp_ctl ); wire[`NT_M1:0] curr_valids = VX_gpu_inst_req.valid; wire is_split = (VX_gpu_inst_req.is_split); wire[`NT_M1:0] tmc_new_mask; wire all_threads = `NT < VX_gpu_inst_req.a_reg_data[0]; genvar curr_t; generate for (curr_t = 0; curr_t < `NT; curr_t=curr_t+1) begin : tmc_new_mask_init assign tmc_new_mask[curr_t] = all_threads ? 1 : curr_t < VX_gpu_inst_req.a_reg_data[0]; end endgenerate wire valid_inst = (|curr_valids); assign VX_warp_ctl.warp_num = VX_gpu_inst_req.warp_num; assign VX_warp_ctl.change_mask = (VX_gpu_inst_req.is_tmc) && valid_inst; assign VX_warp_ctl.thread_mask = VX_gpu_inst_req.is_tmc ? tmc_new_mask : 0; // assign VX_warp_ctl.ebreak = (VX_gpu_inst_req.a_reg_data[0] == 0) && valid_inst; assign VX_warp_ctl.ebreak = VX_warp_ctl.change_mask && (VX_warp_ctl.thread_mask == 0); wire wspawn = VX_gpu_inst_req.is_wspawn; wire[31:0] wspawn_pc = VX_gpu_inst_req.rd2; wire all_active = `NW < VX_gpu_inst_req.a_reg_data[0]; wire[`NW-1:0] wspawn_new_active; genvar curr_w; generate for (curr_w = 0; curr_w < `NW; curr_w=curr_w+1) begin : wspawn_new_active_init assign wspawn_new_active[curr_w] = all_active ? 1 : curr_w < VX_gpu_inst_req.a_reg_data[0]; end endgenerate assign VX_warp_ctl.is_barrier = VX_gpu_inst_req.is_barrier && valid_inst; assign VX_warp_ctl.barrier_id = VX_gpu_inst_req.a_reg_data[0]; wire[31:0] num_warps_m1 = VX_gpu_inst_req.rd2 - 1; assign VX_warp_ctl.num_warps = num_warps_m1[$clog2(`NW):0]; assign VX_warp_ctl.wspawn = wspawn; assign VX_warp_ctl.wspawn_pc = wspawn_pc; assign VX_warp_ctl.wspawn_new_active = wspawn_new_active; wire[`NT_M1:0] split_new_use_mask; wire[`NT_M1:0] split_new_later_mask; // VX_gpu_inst_req.pc genvar curr_s_t; generate for (curr_s_t = 0; curr_s_t < `NT; curr_s_t=curr_s_t+1) begin : masks_init wire curr_bool = (VX_gpu_inst_req.a_reg_data[curr_s_t] == 32'b1); assign split_new_use_mask[curr_s_t] = curr_valids[curr_s_t] & (curr_bool); assign split_new_later_mask[curr_s_t] = curr_valids[curr_s_t] & (!curr_bool); end endgenerate wire[$clog2(`NT):0] num_valids; VX_countones #(.N(`NT)) valids_counter ( .valids(curr_valids), .count (num_valids) ); // wire[`NW_M1:0] num_valids = $countones(curr_valids); assign VX_warp_ctl.is_split = is_split && (num_valids > 1); assign VX_warp_ctl.dont_split = VX_warp_ctl.is_split && ((split_new_use_mask == 0) || (split_new_use_mask == {`NT{1'b1}})); assign VX_warp_ctl.split_new_mask = split_new_use_mask; assign VX_warp_ctl.split_later_mask = split_new_later_mask; assign VX_warp_ctl.split_save_pc = VX_gpu_inst_req.pc_next; assign VX_warp_ctl.split_warp_num = VX_gpu_inst_req.warp_num; // VX_gpu_inst_req.is_wspawn // VX_gpu_inst_req.is_split // VX_gpu_inst_req.is_barrier endmodule