project directories reorganization
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@@ -1,29 +0,0 @@
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COMP = /opt/riscv-new/drops/bin/riscv32-unknown-elf-g++
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CC_FLAGS = -march=rv32im -mabi=ilp32 -O0 -Wl,-Bstatic,-T,../vortex_link.ld -ffreestanding -nostdlib
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DMP = /opt/riscv-new/drops/bin/riscv32-unknown-elf-objdump
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CPY = /opt/riscv-new/drops/bin/riscv32-unknown-elf-objcopy
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NEWLIB = ../../newlib/newlib.c
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VX_STR = ../../startup/vx_start.S
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VX_INT = ../../intrinsics/vx_intrinsics.s
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VX_IO = ../../io/vx_io.s ../../io/vx_io.c
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VX_API = ../../vx_api/vx_api.c
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VX_TEST = ../../tests/tests.c
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VX_FIO = ../../fileio/fileio.s
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LIBS = /opt/riscv-new/drops/riscv32-unknown-elf/lib/libc.a /opt/riscv-new/drops/riscv32-unknown-elf/lib/libstdc++.a -static-libgcc -lgcc
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VX_MAIN = vx_simple_main
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all: HEX DUMP ELF
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DUMP: ELF
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$(DMP) -D $(VX_MAIN).elf > $(VX_MAIN).dump
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HEX: ELF
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$(CPY) -O ihex $(VX_MAIN).elf $(VX_MAIN).hex
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ELF:
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$(COMP) $(CC_FLAGS) $(VX_STR) $(VX_FIO) $(NEWLIB) $(VX_INT) $(VX_IO) $(VX_API) $(VX_TEST) $(VX_MAIN).c $(LIBS) -Iinclude -o $(VX_MAIN).elf
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@@ -1,151 +0,0 @@
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#include "../../intrinsics/vx_intrinsics.h"
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#include "../../io/vx_io.h"
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#include "../../tests/tests.h"
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#include "../../vx_api/vx_api.h"
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typedef struct
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{
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unsigned * x;
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unsigned * y;
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unsigned * z;
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unsigned numColums;
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unsigned numRows;
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} mat_add_args_t;
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unsigned x[] = {5, 5, 5, 5,
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6, 6, 6, 6,
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7, 7, 7, 7,
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8, 8, 8, 8};
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unsigned y[] = {1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1};
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unsigned z[] = {0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0};
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void mat_add_kernel(void * void_arguments)
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{
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mat_add_args_t * arguments = (mat_add_args_t *) void_arguments;
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unsigned wid = vx_warpID();
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unsigned tid = vx_threadID();
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bool valid = (wid < arguments->numRows) && (tid < arguments->numColums);
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// __if (valid)
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// {
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unsigned index = (wid * arguments->numColums) + tid;
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unsigned val = arguments->x[index] + arguments->y[index];
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arguments->z[index] = val;
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// }
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// __endif
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}
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int main()
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{
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// Main is called with all threads active of warp 0
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vx_tmc(1);
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vx_print_str("Let's start... (This might take a while)\n");
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unsigned what[36];
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bool passed = true;
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for (int i = 0; i < 36; i++)
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{
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what[i] = i;
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// vx_print_hex(i);
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// vx_printf(": ", what[i]);
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if (what[i] != i)
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{
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passed = false;
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vx_printf("T1 Fail On ", i);
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}
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}
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for (int i = 0; i < 36; i++)
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{
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// vx_print_hex(i);
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// vx_printf(": ", what[i]);
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if (what[i] != i)
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{
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passed = false;
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vx_printf("T2 Fail on ", i);
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}
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}
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if (passed)
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{
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vx_print_str("Wr->read and repeat(Wr) tests passed!\n");
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}
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vx_print_str("Simple Main\n");
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// // TMC test
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test_tmc();
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// Control Divergence Test
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vx_print_str("test_divergence\n");
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vx_tmc(4);
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test_divergence();
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vx_tmc(1);
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// Test wspawn
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vx_print_str("test_wspawn\n");
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test_wsapwn();
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vx_print_str("Shared Memory test\n");
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unsigned * ptr = (unsigned *) 0xFFFF0000;
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unsigned value = 0;
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for (int i = 0; i < 5; i++)
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{
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*ptr = value;
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unsigned read_valud = *ptr;
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vx_printf("ptr: ", (unsigned) ptr);
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vx_printf("Original Value: ", value);
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vx_printf("Read Value: ", read_valud);
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vx_print_str("-------------------\n");
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value++;
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ptr++;
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}
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vx_print_str("vx_spawnWarps mat_add_kernel\n");
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mat_add_args_t arguments;
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arguments.x = x;
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arguments.y = y;
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arguments.z = z;
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arguments.numColums = 4;
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arguments.numRows = 4;
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int numWarps = 4;
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int numThreads = 4;
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vx_spawnWarps(numWarps, numThreads, mat_add_kernel, &arguments);
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vx_print_str("Waiting to ensure other warps are done... (Takes a while)\n");
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for (int i = 0; i < 5000; i++) {}
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for (int i = 0; i < numWarps; i++)
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{
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for (int j = 0; j < numThreads; j++)
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{
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unsigned index = (i * arguments.numColums) + j;
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vx_print_hex(z[index]);
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vx_print_str(" ");
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}
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vx_print_str("\n");
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}
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return 0;
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}
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Load Diff
@@ -1,42 +0,0 @@
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#include "io/io.h" // Printing functions
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#include "intrinsics/instrinsics.h" // vx_threadID and vx_WarpID
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struct args
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{
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void * data;
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};
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void function(void * arg)
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{
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struct args * real_arg = (struct args *) arg;
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unsigned tid = vx_threadID();
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unsigned wid = vx_WarpID();
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__if(something) // Control divergent if
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{
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}
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__else
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{
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}
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__endif
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}
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int main()
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{
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void * data = vx_loadfile("filename.txt"); // The raw char data will be returned by vx_loadfile
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struct args arg;
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arg.data = data;
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vx_spawnWarps(numWarps, numThreads, function, &data);
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}
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