tex_unit partial update

This commit is contained in:
Blaise Tine
2021-03-20 08:40:57 -04:00
parent 50f5bdcfe3
commit 859877a00d
22 changed files with 352 additions and 183 deletions

View File

@@ -14,41 +14,41 @@ extern "C" {
#endif
#define vx_csr_swap(csr, val) ({ \
unsigned long __v = (unsigned long)(val); \
unsigned __v = (unsigned )(val); \
__asm__ __volatile__ ("csrrw %0, " __ASM_STR(csr) ", %1" : "=r" (__v) : "rK" (__v) : "memory"); \
__v; \
})
#define vx_csr_read(csr) ({ \
register unsigned long __v; \
register unsigned __v; \
__asm__ __volatile__ ("csrr %0, " __ASM_STR(csr) : "=r" (__v) :: "memory"); \
__v; \
})
#define vx_csr_write(csr, val) ({ \
unsigned long __v = (unsigned long)(val); \
unsigned __v = (unsigned )(val); \
__asm__ __volatile__ ("csrw " __ASM_STR(csr) ", %0" :: "rK" (__v) : "memory"); \
})
#define vx_csr_read_set(csr, val) ({ \
unsigned long __v = (unsigned long)(val); \
unsigned __v = (unsigned )(val); \
__asm__ __volatile__ ("csrrs %0, " __ASM_STR(csr) ", %1" : "=r" (__v) : "rK" (__v) : "memory"); \
__v; \
})
#define vx_csr_set(csr, val) ({ \
unsigned long __v = (unsigned long)(val); \
unsigned __v = (unsigned )(val); \
__asm__ __volatile__ ("csrs " __ASM_STR(csr) ", %0" :: "rK" (__v) : "memory"); \
})
#define vx_csr_read_clear(csr, val) ({ \
unsigned long __v = (unsigned long)(val); \
unsigned __v = (unsigned )(val); \
__asm__ __volatile__ ("csrrc %0, " __ASM_STR(csr) ", %1" : "=r" (__v) : "rK" (__v) : "memory"); \
__v; \
})
#define vx_csr_clear(csr, val) ({ \
unsigned long __v = (unsigned long)(val); \
unsigned __v = (unsigned )(val); \
__asm__ __volatile__ ("csrc " __ASM_STR(csr) ", %0" :: "rK" (__v) : "memory"); \
})
@@ -77,6 +77,13 @@ inline void vx_barrier(unsigned barried_id, unsigned num_warps) {
asm volatile (".insn s 0x6b, 4, %1, 0cd (%0)" :: "r"(barried_id), "r"(num_warps));
}
// Texture load
#define vx_tex_ld(unit, u, v, lod) ({ \
register unsigned result; \
asm volatile (".insn r4 0x6b, 5, " __ASM_STR(unit) ", %0, %1, %2, %3" :: "r"(result), "r"(u), "r"(v), "r"(lod)); \
result; \
})
// Return active warp's thread id
inline int vx_thread_id() {
int result;
@@ -154,14 +161,6 @@ inline int vx_num_instrs() {
return result;
}
// Texture load instruction
inline int vx_tex_ld(unsigned t, unsigned u, unsigned v, unsigned lod_t) {
lod_t = (lod_t << 8) | t;
int result;
asm volatile (".insn r4 0x6b, 5, 1, %0, %1, %2, %3" :: "r"(result), "r"(u), "r"(v), "r"(lod_t));
return result;
}
#define __if(b) vx_split(b); \
if (b)