SPAWNW should pick never-before-spawned warps, not merely idle (possibly at a barrier) ones.
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@@ -115,7 +115,7 @@ namespace Harp {
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std::vector<bool> shadowPReg;
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bool interruptEnable, shadowInterruptEnable, supervisorMode,
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shadowSupervisorMode;
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shadowSupervisorMode, spawned;
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friend class Instruction;
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};
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