SPAWNW should pick never-before-spawned warps, not merely idle (possibly at a barrier) ones.

This commit is contained in:
cdkersey
2015-08-04 14:58:59 -06:00
parent e77e43aecb
commit 8474581c5a
3 changed files with 6 additions and 3 deletions

View File

@@ -115,7 +115,7 @@ namespace Harp {
std::vector<bool> shadowPReg;
bool interruptEnable, shadowInterruptEnable, supervisorMode,
shadowSupervisorMode;
shadowSupervisorMode, spawned;
friend class Instruction;
};