texture unit critical path optimization
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@@ -3,11 +3,12 @@
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`include "VX_define.vh"
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`define FIXED_FRAC 20
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`define FIXED_INT (32 - `FIXED_FRAC)
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`define FIXED_ONE (2 ** `FIXED_FRAC)
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`define FIXED_HALF (`FIXED_ONE >> 1)
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`define FIXED_MASK (`FIXED_ONE - 1)
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`define FIXED_BITS 32
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`define FIXED_FRAC 20
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`define FIXED_INT (`FIXED_BITS - `FIXED_FRAC)
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`define FIXED_ONE (2 ** `FIXED_FRAC)
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`define FIXED_HALF (`FIXED_ONE >> 1)
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`define FIXED_MASK (`FIXED_ONE - 1)
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`define TEX_ADDR_BITS 32
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`define TEX_FORMAT_BITS 3
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