Point Sampling Tex Unit Update
This commit is contained in:
@@ -113,10 +113,10 @@ module VX_gpu_unit #(
|
||||
assign tex_req_if.wb = gpu_req_if.wb;
|
||||
|
||||
for (genvar i = 0; i < `NUM_THREADS; i++) begin
|
||||
assign tex_req_if.u[i] = gpu_req_if.rs1_data[i];
|
||||
assign tex_req_if.v[i] = gpu_req_if.rs2_data[i];
|
||||
assign tex_req_if.u[i] = gpu_req_if.rs1_data[i];
|
||||
assign tex_req_if.v[i] = gpu_req_if.rs2_data[i];
|
||||
assign tex_req_if.lod[i] = gpu_req_if.rs3_data[i][31:8];
|
||||
assign tex_req_if.t[i] = gpu_req_if.rs3_data[i][7:0];
|
||||
assign tex_req_if.t[i] = gpu_req_if.rs3_data[i][7:0];
|
||||
end
|
||||
|
||||
VX_tex_unit #(
|
||||
|
||||
Reference in New Issue
Block a user