fixes: texture unit mem access sometimes going to smem, bilinear texture filtering; new: cache req_id,
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@@ -9,7 +9,7 @@ namespace vortex {
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class Core;
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class Instr;
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class pipeline_state_t;
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class pipeline_trace_t;
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struct DomStackEntry {
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DomStackEntry(const ThreadMask &tmask, Word PC)
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: tmask(tmask)
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@@ -83,11 +83,11 @@ public:
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return iRegFile_.at(0).at(reg);
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}
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void eval(pipeline_state_t *);
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void eval(pipeline_trace_t *);
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private:
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void execute(const Instr &instr, pipeline_state_t *pipeline_state);
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void execute(const Instr &instr, pipeline_trace_t *trace);
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Word id_;
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Core *core_;
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