fixes: texture unit mem access sometimes going to smem, bilinear texture filtering; new: cache req_id,
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@@ -11,7 +11,7 @@ LDFLAGS += ../common/softfloat/build/Linux-x86_64-GCC/softfloat.a
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TOP = vx_cache_sim
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SRCS = ../common/util.cpp ../common/mem.cpp ../common/rvfloats.cpp
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SRCS += args.cpp cache.cpp memsim.cpp warp.cpp core.cpp decode.cpp execute.cpp exeunit.cpp processor.cpp main.cpp
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SRCS += args.cpp cache.cpp memsim.cpp warp.cpp core.cpp decode.cpp execute.cpp exeunit.cpp tex_unit.cpp processor.cpp main.cpp
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OBJS := $(patsubst %.cpp, obj_dir/%.o, $(notdir $(SRCS)))
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VPATH := $(sort $(dir $(SRCS)))
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