merge fixes
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@@ -12,7 +12,7 @@ VORTEX_HOME=$SCRIPT_DIR/..
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DRIVER=vlsim
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DRIVER=vlsim
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APP=sgemm
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APP=sgemm
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CLUSTERS=1
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CLUSTERS=1
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CORES=2
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CORES=1
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WARPS=4
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WARPS=4
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THREADS=4
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THREADS=4
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L2=0
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L2=0
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@@ -380,7 +380,8 @@ module VX_decode #(
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3'h5: begin
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3'h5: begin
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op_type = `INST_OP_BITS'(`INST_GPU_TEX);
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op_type = `INST_OP_BITS'(`INST_GPU_TEX);
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op_mod = `INST_MOD_BITS'(func2);
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op_mod = `INST_MOD_BITS'(func2);
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use_rd = 1;
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use_rd = 1;
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`USED_IREG (rd);
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`USED_IREG (rs1);
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`USED_IREG (rs1);
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`USED_IREG (rs2);
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`USED_IREG (rs2);
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`USED_IREG (rs3);
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`USED_IREG (rs3);
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@@ -71,8 +71,8 @@ module VX_warp_sched #(
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// activate first warp
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// activate first warp
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warp_pcs[0] <= `STARTUP_ADDR;
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warp_pcs[0] <= `STARTUP_ADDR;
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active_warps[0] <= '1;
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active_warps[0] <= 1;
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thread_masks[0] <= '1;
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thread_masks[0] <= 1;
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end else begin
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end else begin
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if (warp_ctl_if.valid && warp_ctl_if.wspawn.valid) begin
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if (warp_ctl_if.valid && warp_ctl_if.wspawn.valid) begin
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use_wspawn <= warp_ctl_if.wspawn.wmask & (~`NUM_WARPS'(1));
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use_wspawn <= warp_ctl_if.wspawn.wmask & (~`NUM_WARPS'(1));
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