`include "VX_define.vh" module VX_gpu_inst ( // Input VX_gpu_inst_req_if gpu_inst_req_if, // Output VX_warp_ctl_if warp_ctl_if ); wire[`NUM_THREADS-1:0] curr_valids = gpu_inst_req_if.valid; wire is_split = gpu_inst_req_if.is_split; wire[`NUM_THREADS-1:0] tmc_new_mask; wire all_threads = `NUM_THREADS < gpu_inst_req_if.a_reg_data[0]; genvar i; generate for (i = 0; i < `NUM_THREADS; i++) begin : tmc_new_mask_init assign tmc_new_mask[i] = all_threads ? 1 : i < gpu_inst_req_if.a_reg_data[0]; end endgenerate wire valid_inst = (| curr_valids); assign warp_ctl_if.warp_num = gpu_inst_req_if.warp_num; assign warp_ctl_if.change_mask = gpu_inst_req_if.is_tmc && valid_inst; assign warp_ctl_if.thread_mask = gpu_inst_req_if.is_tmc ? tmc_new_mask : 0; assign warp_ctl_if.whalt = warp_ctl_if.change_mask && (0 == warp_ctl_if.thread_mask); wire wspawn = gpu_inst_req_if.is_wspawn && valid_inst; wire[31:0] wspawn_pc = gpu_inst_req_if.rd2; wire all_active = `NUM_WARPS < gpu_inst_req_if.a_reg_data[0]; wire[`NUM_WARPS-1:0] wspawn_new_active; generate for (i = 0; i < `NUM_WARPS; i++) begin : wspawn_new_active_init assign wspawn_new_active[i] = all_active ? 1 : i < gpu_inst_req_if.a_reg_data[0]; end endgenerate assign warp_ctl_if.is_barrier = gpu_inst_req_if.is_barrier && valid_inst; assign warp_ctl_if.barrier_id = gpu_inst_req_if.a_reg_data[0]; `DEBUG_BEGIN wire[31:0] num_warps_m1 = gpu_inst_req_if.rd2 - 1; `DEBUG_END assign warp_ctl_if.num_warps = num_warps_m1[$clog2(`NUM_WARPS):0]; assign warp_ctl_if.wspawn = wspawn; assign warp_ctl_if.wspawn_pc = wspawn_pc; assign warp_ctl_if.wspawn_new_active = wspawn_new_active; wire[`NUM_THREADS-1:0] split_new_use_mask; wire[`NUM_THREADS-1:0] split_new_later_mask; generate for (i = 0; i < `NUM_THREADS; i++) begin : masks_init wire curr_bool = (gpu_inst_req_if.a_reg_data[i] == 32'b1); assign split_new_use_mask[i] = curr_valids[i] & (curr_bool); assign split_new_later_mask[i] = curr_valids[i] & (!curr_bool); end endgenerate wire[$clog2(`NUM_THREADS):0] num_valids; VX_countones #( .N(`NUM_THREADS) ) valids_counter ( .valids(curr_valids), .count (num_valids) ); // wire[`NW_BITS-1:0] num_valids = $countones(curr_valids); assign warp_ctl_if.is_split = is_split && (num_valids > 1); assign warp_ctl_if.dont_split = warp_ctl_if.is_split && ((split_new_use_mask == 0) || (split_new_use_mask == {`NUM_THREADS{1'b1}})); assign warp_ctl_if.split_new_mask = split_new_use_mask; assign warp_ctl_if.split_later_mask = split_new_later_mask; assign warp_ctl_if.split_save_pc = gpu_inst_req_if.next_PC; assign warp_ctl_if.split_warp_num = gpu_inst_req_if.warp_num; // gpu_inst_req_if.is_wspawn // gpu_inst_req_if.is_split // gpu_inst_req_if.is_barrier endmodule