project directories reorganization

This commit is contained in:
Blaise Tine
2020-04-14 06:35:20 -04:00
parent 1de06fd9c0
commit fc155e1223
1056 changed files with 8120 additions and 8120 deletions

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@@ -1,29 +0,0 @@
/*
* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
__kernel void DotProduct (__global float* a, __global float* b, __global float* c, int iNumElements)
{
// find position in global arrays
int iGID = get_global_id(0);
// bound check (equivalent to the limit on a 'for' loop for standard/serial C code
if (iGID >= iNumElements)
{
return;
}
// process
int iInOffset = iGID << 2;
c[iGID] = a[iInOffset] * b[iInOffset]
+ a[iInOffset + 1] * b[iInOffset + 1]
+ a[iInOffset + 2] * b[iInOffset + 2]
+ a[iInOffset + 3] * b[iInOffset + 3];
}