pipeline refactoring - fmax >= 222 mhz
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@@ -3,6 +3,9 @@
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module VX_gpu_unit #(
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parameter CORE_ID = 0
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) (
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input wire clk,
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input wire reset,
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// Input
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VX_gpu_req_if gpu_req_if,
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@@ -10,74 +13,74 @@ module VX_gpu_unit #(
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VX_warp_ctl_if warp_ctl_if,
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VX_exu_to_cmt_if gpu_commit_if
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);
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gpu_tmc_t tmc;
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gpu_wspawn_t wspawn;
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gpu_barrier_t barrier;
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gpu_split_t split;
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wire is_wspawn = (gpu_req_if.gpu_op == `GPU_WSPAWN);
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wire is_tmc = (gpu_req_if.gpu_op == `GPU_TMC);
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wire is_split = (gpu_req_if.gpu_op == `GPU_SPLIT);
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wire is_bar = (gpu_req_if.gpu_op == `GPU_BAR);
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wire is_wspawn = (gpu_req_if.op == `GPU_WSPAWN);
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wire is_tmc = (gpu_req_if.op == `GPU_TMC);
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wire is_split = (gpu_req_if.op == `GPU_SPLIT);
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wire is_bar = (gpu_req_if.op == `GPU_BAR);
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wire gpu_req_fire = gpu_req_if.valid && gpu_commit_if.ready;
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assign warp_ctl_if.warp_num = gpu_req_if.warp_num;
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wire gpu_req_fire = gpu_req_if.valid;
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// tmc
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genvar i;
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wire [`NUM_THREADS-1:0] tmc_new_mask;
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for (i = 0; i < `NUM_THREADS; i++) begin
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for (genvar i = 0; i < `NUM_THREADS; i++) begin
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assign tmc_new_mask[i] = (i < gpu_req_if.rs1_data[0]);
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end
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assign warp_ctl_if.change_mask = is_tmc && gpu_req_fire;
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assign warp_ctl_if.thread_mask = tmc_new_mask;
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// barrier
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assign warp_ctl_if.is_barrier = is_bar && gpu_req_fire;
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assign warp_ctl_if.barrier_id = gpu_req_if.rs1_data[0][`NB_BITS-1:0];
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assign warp_ctl_if.barrier_num_warps = (`NW_BITS+1)'(gpu_req_if.rs2_data - 1);
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assign tmc.valid = gpu_req_fire && is_tmc;
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assign tmc.thread_mask = tmc_new_mask;
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// wspawn
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wire [31:0] wspawn_pc = gpu_req_if.rs2_data;
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wire [`NUM_WARPS-1:0] wspawn_wmask;
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for (i = 0; i < `NUM_WARPS; i++) begin
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for (genvar i = 0; i < `NUM_WARPS; i++) begin
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assign wspawn_wmask[i] = (i < gpu_req_if.rs1_data[0]);
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end
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assign warp_ctl_if.wspawn = is_wspawn && gpu_req_fire;
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assign warp_ctl_if.wspawn_pc = wspawn_pc;
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assign warp_ctl_if.wspawn_wmask = wspawn_wmask;
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assign wspawn.valid = gpu_req_fire && is_wspawn;
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assign wspawn.wmask = wspawn_wmask;
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assign wspawn.pc = wspawn_pc;
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// split
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wire[`NUM_THREADS-1:0] split_new_use_mask;
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wire[`NUM_THREADS-1:0] split_new_later_mask;
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wire [`NUM_THREADS-1:0] split_then_mask;
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wire [`NUM_THREADS-1:0] split_else_mask;
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for (i = 0; i < `NUM_THREADS; i++) begin
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wire curr_bool = (gpu_req_if.rs1_data[i] == 32'b1);
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assign split_new_use_mask[i] = gpu_req_if.thread_mask[i] & (curr_bool);
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assign split_new_later_mask[i] = gpu_req_if.thread_mask[i] & (!curr_bool);
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for (genvar i = 0; i < `NUM_THREADS; i++) begin
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wire taken = gpu_req_if.rs1_data[i][0];
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assign split_then_mask[i] = gpu_req_if.thread_mask[i] & taken;
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assign split_else_mask[i] = gpu_req_if.thread_mask[i] & ~taken;
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end
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wire [`NT_BITS:0] num_valids;
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assign split.valid = gpu_req_fire && is_split;
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assign split.diverged = (| split_then_mask) && (| split_else_mask);
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assign split.then_mask = split_then_mask;
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assign split.else_mask = split_else_mask;
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assign split.pc = gpu_req_if.curr_PC + 4;
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VX_countones #(
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.N(`NUM_THREADS)
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) valids_counter (
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.valids(gpu_req_if.thread_mask),
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.count (num_valids)
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);
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// barrier
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assign warp_ctl_if.is_split = is_split && (num_valids > 1) && gpu_req_fire;
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assign warp_ctl_if.do_split = (split_new_use_mask != 0) && (split_new_use_mask != {`NUM_THREADS{1'b1}});
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assign warp_ctl_if.split_new_mask = split_new_use_mask;
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assign warp_ctl_if.split_later_mask = split_new_later_mask;
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assign warp_ctl_if.split_save_pc = gpu_req_if.next_PC;
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assign barrier.valid = is_bar && gpu_req_fire;
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assign barrier.id = gpu_req_if.rs1_data[0][`NB_BITS-1:0];
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assign barrier.num_warps = (`NW_BITS+1)'(gpu_req_if.rs2_data - 1);
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// commit
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assign gpu_commit_if.valid = gpu_req_if.valid;
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assign gpu_commit_if.issue_tag = gpu_req_if.issue_tag;
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assign gpu_commit_if.data = 0;
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assign gpu_req_if.ready = gpu_commit_if.ready;
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// output
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VX_generic_register #(
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.N(1 + `ISTAG_BITS + `NW_BITS + $bits(gpu_tmc_t) + $bits(gpu_wspawn_t) + $bits(gpu_split_t) + $bits(gpu_barrier_t))
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) gpu_reg (
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.clk (clk),
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.reset (reset),
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.stall (0),
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.flush (0),
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.in ({gpu_req_if.valid, gpu_req_if.issue_tag, gpu_req_if.wid, tmc, wspawn, split, barrier}),
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.out ({gpu_commit_if.valid, gpu_commit_if.issue_tag, warp_ctl_if.wid, warp_ctl_if.tmc, warp_ctl_if.wspawn, warp_ctl_if.split, warp_ctl_if.barrier})
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);
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assign gpu_req_if.ready = 1'b1;
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endmodule
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