fixes: texture unit mem access sometimes going to smem, bilinear texture filtering; new: cache req_id,
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@@ -16,7 +16,10 @@ int _open(const char *name, int flags, int mode) { return -1; }
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int _read(int file, char *ptr, int len) { return -1; }
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caddr_t _sbrk(int incr) { return 0; }
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caddr_t _sbrk(int incr) {
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__asm__ __volatile__("ebreak");
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return 0;
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}
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int _write(int file, char *ptr, int len) {
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int i;
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