fixes: texture unit mem access sometimes going to smem, bilinear texture filtering; new: cache req_id,
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@@ -4,11 +4,11 @@ module VX_tex_stride #(
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parameter CORE_ID = 0
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) (
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input wire [`TEX_FORMAT_BITS-1:0] format,
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output wire [`TEX_STRIDE_BITS-1:0] log_stride
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output wire [`TEX_LGSTRIDE_BITS-1:0] log_stride
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);
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`UNUSED_PARAM (CORE_ID)
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reg [`TEX_STRIDE_BITS-1:0] log_stride_r;
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reg [`TEX_LGSTRIDE_BITS-1:0] log_stride_r;
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always @(*) begin
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case (format)
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