200 lines
10 KiB
ReStructuredText
200 lines
10 KiB
ReStructuredText
Initial Repository Setup
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========================================================
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Requirements
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-------------------------------------------
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Chipyard is developed and tested on Linux-based systems.
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.. Warning:: It is possible to use this on macOS or other BSD-based systems, although GNU tools will need to be installed;
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it is also recommended to install the RISC-V toolchain from ``brew``.
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.. Warning:: Working under Windows is not recommended.
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Running on AWS EC2 with FireSim
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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If you plan on using Chipyard alongside FireSim, you should refer to the :fsim_doc:`FireSim documentation <>`.
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Specifically, you should follow the :fsim_doc:`Initial Setup/Simulation <Initial-Setup/index.html>`
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section of the docs up until :fsim_doc:`Setting up the FireSim Repo <Initial-Setup/Setting-up-your-Manager-Instance.html#setting-up-the-firesim-repo>`.
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At that point, instead of checking out FireSim you can checkout Chipyard by following :ref:`Chipyard-Basics/Initial-Repo-Setup:Setting up the Chipyard Repo`.
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Default Requirements Installation
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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In Chipyard, we use the `Conda <https://docs.conda.io/en/latest/>`__ package manager to help manage system dependencies.
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Conda allows users to create an "environment" that holds system dependencies like ``make``, ``gcc``, etc.
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First Chipyard requires there to be Conda installed on the system.
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Please refer to the `Conda installation instructions <https://docs.conda.io/projects/conda/en/latest/user-guide/install/index.html>`__ on how to install Conda.
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Afterwards, verify that Conda is a sufficient version (we test on version 4.12.0/4.13.0).
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.. code-block:: shell
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conda --version # must be version 4.12.0 or higher
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After Conda is installed and is on your ``PATH``, we need to install a version of ``git`` to initially checkout the repository.
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For this you can use the system package manager like ``yum`` or ``apt`` to install ``git``.
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This ``git`` is only used to first checkout the repository, we will later install a newer version of ``git`` with Conda.
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Setting up the Chipyard Repo
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-------------------------------------------
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Start by checkout out the proper Chipyard's version. Run:
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.. parsed-literal::
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git clone https://github.com/ucb-bar/chipyard.git
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cd chipyard
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# checkout latest official chipyard release
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# note: this may not be the latest release if the documentation version != "stable"
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git checkout |version|
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If you are running Chipyard alongside FireSim on AWS EC2, you should skip the :ref:`Chipyard-Basics/Initial-Repo-Setup:Conda Environment Setup` section and instead jump to :ref:`Chipyard-Basics/Initial-Repo-Setup:Fetch Chipyard Sources`.
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Conda Environment Setup
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~~~~~~~~~~~~~~~~~~~~~~~
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.. Warning:: When running on an Amazon Web Services EC2 FPGA-development instance
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(for FireSim), FireSim includes a similar machine setup script that will install all
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of the aforementioned dependencies (and some additional ones) and will activate the
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proper conda environment. Skip this section.
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Next run the following command to create Chipyard's Conda environment.
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.. code-block:: shell
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conda env create -f scripts/conda-requirements.yml
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By running the following command you should see a "chipyard" environment listed (the default environment is called "chipyard").
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.. code-block:: shell
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conda env list
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.. Note:: Refer to FireSim's :fsim_doc:`Conda documentation <Advanced-Usage/Conda.html>` on more information
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on how to use Conda and some of its benefits.
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Next go ahead and activate the conda environment that was setup.
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.. code-block:: shell
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conda activate chipyard
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We recommend that you add this "activate" command your ``.bashrc`` (or other environment setup file).
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Fetch Chipyard Sources
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~~~~~~~~~~~~~~~~~~~~~~
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To fetch all Chipyard sources, run the following:
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.. code-block:: shell
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./scripts/init-submodules-no-riscv-tools.sh
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This will initialize and checkout all of the necessary git submodules.
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This will also validate that you are on a tagged branch, otherwise it will prompt for confirmation.
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When updating Chipyard to a new version, you will also want to rerun this script to update the submodules.
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Using ``git`` directly will try to initialize all submodules; this is not recommended unless you expressly desire this behavior.
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Obtaining a Toolchain
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------------------------
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Currently there are two toolchains, one for normal RISC-V programs called ``riscv-tools``, and another for Hwacha/Gemmini called ``esp-tools``.
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To get a basic ``riscv-tools`` installation (which is the only thing needed for most Chipyard use-cases), just the following steps are necessary.
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.. code-block:: shell
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conda install -c ucb-bar riscv-tools # for a normal risc-v toolchain
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.. Note:: If you are planning to use the Hwacha vector unit, or other RoCC-based accelerators, you should obtain the ``esp-tools`` toolchain by adding the ``esp-tools`` argument to the command above.
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Once the command is run, the ``PATH``, ``RISCV``, and ``LD_LIBRARY_PATH`` environment variables will be set properly.
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.. Note:: If you are a power user and would like to build your own toolchain, you can refer to the https://github.com/ucb-bar/riscv-tools-feedstock and https://github.com/ucb-bar/esp-tools-feedstock repositories (submoduled in the ``toolchains`` directory) on how to build a toolchain yourself.
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.. Note:: If can deactivate/activate a toolchain (but keep it installed) by running ``source $CONDA_PREFIX/etc/conda/deactivate.d/deactivate-${PKG_NAME}.sh`` or ``$CONDA_PREFIX/etc/conda/activate.d/activate-${PKG_NAME}.sh`` (``PKG_NAME`` for example is ``ucb-bar-riscv-tools``). This will modify the aforementioned 3 environment variables.
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Sourcing ``env.sh``
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-------------------
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Once setup is complete, an emitted ``env.sh`` file should exist in the top-level repository.
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This sets up necessary environment variables needed for future Chipyard steps (needed for the ``make`` system to work properly).
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You can source this file in your ``.bashrc`` or equivalent environment setup file to get the proper variables, or directly include it in your current environment:
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.. code-block:: shell
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source ./env.sh
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.. Warning:: This ``env.sh`` file should always be sourced before running any ``make`` commands.
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.. Warning:: ``env.sh`` files are generated per-Chipyard repository.
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In a multi-Chipyard repository setup, it is possible to source multiple ``env.sh`` files (in any order).
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However, it is recommended that the final ``env.sh`` file sourced is the ``env.sh`` located in the
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Chipyard repo that you expect to run ``make`` commands in.
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Pre-built Docker Image
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-------------------------------------------
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An alternative to setting up the Chipyard repository locally is to pull the pre-built Docker image from Docker Hub. The image comes with all dependencies installed, Chipyard cloned, and toolchains initialized. This image sets up baseline Chipyard (not including FireMarshal, FireSim, and Hammer initializations). Each image comes with a tag that corresponds to the version of Chipyard cloned/set-up in that image. Not including a tag during the pull will pull the image with the latest version of Chipyard.
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First, pull the Docker image. Run:
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.. code-block:: shell
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sudo docker pull ucbbar/chipyard-image:<TAG>
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To run the Docker container in an interactive shell, run:
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.. code-block:: shell
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sudo docker run -it ucbbar/chipyard-image bash
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What's Next?
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-------------------------------------------
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This depends on what you are planning to do with Chipyard.
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* If you intend to run a simulation of one of the vanilla Chipyard examples, go to :ref:`sw-rtl-sim-intro` and follow the instructions.
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* If you intend to run a simulation of a custom Chipyard SoC Configuration, go to :ref:`Simulation/Software-RTL-Simulation:Simulating A Custom Project` and follow the instructions.
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* If you intend to run a full-system FireSim simulation, go to :ref:`firesim-sim-intro` and follow the instructions.
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* If you intend to add a new accelerator, go to :ref:`customization` and follow the instructions.
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* If you want to learn about the structure of Chipyard, go to :ref:`chipyard-components`.
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* If you intend to change the generators (BOOM, Rocket, etc) themselves, see :ref:`generator-index`.
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* If you intend to run a tutorial VLSI flow using one of the Chipyard examples, go to :ref:`tutorial` and follow the instructions.
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* If you intend to build a chip using one of the vanilla Chipyard examples, go to :ref:`build-a-chip` and follow the instructions.
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Upgrading Chipyard Release Versions
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-------------------------------------------
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In order to upgrade between Chipyard versions, we recommend using a fresh clone of the repository (or your fork, with the new release merged into it).
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Chipyard is a complex framework that depends on a mix of build systems and scripts. Specifically, it relies on git submodules, on sbt build files, and on custom written bash scripts and generated files.
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For this reason, upgrading between Chipyard versions is **not** as trivial as just running ``git submodule update --recursive``. This will result in recursive cloning of large submodules that are not necessarily used within your specific Chipyard environments.
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Furthermore, it will not resolve the status of stale state generated files which may not be compatible between release versions.
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If you are an advanced git user, an alternative approach to a fresh repository clone may be to run ``git clean -dfx``, and then run the standard Chipyard setup sequence.
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This approach is dangerous, and **not-recommended** for users who are not deeply familiar with git, since it "blows up" the repository state and removes all untracked and modified files without warning.
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Hence, if you were working on custom un-committed changes, you would lose them.
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If you would still like to try to perform an in-place manual version upgrade (**not-recommended**), we recommend at least trying to resolve stale state in the following areas:
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* Delete stale ``target`` directories generated by sbt.
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* Re-generate generated scripts and source files (for example, ``env.sh``)
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* Re-generating/deleting target software state (Linux kernel binaries, Linux images) within FireMarshal
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This is by no means a comprehensive list of potential stale state within Chipyard.
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Hence, as mentioned earlier, the recommended method for a Chipyard version upgrade is a fresh clone (or a merge, and then a fresh clone).
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