Rocket Chip Stage/Phase Bump (#503)
[WIP] Minimally elaborating design Bring up a feature-complete Chipyard stage Pull in Makefrag generation; Bump submodules Update config generation, and global reset scheme Bump submodules; clean up Bump FireSim Remove some unhygenic comments / WS Remove the rocketchip subproject [CI] Lengthen ariane tests timeout Address some remaining reviewer comments [firechip] Refresh a Field that cannot be used across repeated instantiations Bump all submodules
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@@ -34,14 +34,24 @@ class FireSim(implicit val p: Parameters) extends RawModule {
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val reset = WireInit(false.B)
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withClockAndReset(clock, reset) {
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// Instantiate multiple instances of the DUT to implement supernode
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val targets = Seq.fill(p(NumNodes))(p(BuildSystem)(p))
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val targets = Seq.fill(p(NumNodes)) {
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// It's not a RC bump without some hacks...
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// Copy the AsyncClockGroupsKey to generate a fresh node on each
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// instantiation of the dut, otherwise the initial instance will be
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// reused across each node
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import freechips.rocketchip.subsystem.AsyncClockGroupsKey
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val lazyModule = p(BuildSystem)(p.alterPartial({
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case AsyncClockGroupsKey => p(AsyncClockGroupsKey).copy
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}))
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(lazyModule, Module(lazyModule.module))
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}
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val peekPokeBridge = PeekPokeBridge(clock, reset)
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// A Seq of partial functions that will instantiate the right bridge only
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// if that Mixin trait is present in the target's class instance
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// if that Mixin trait is present in the target's LazyModule class instance
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//
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// Apply each partial function to each DUT instance
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for ((target) <- targets) {
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p(IOBinders).values.map(_(target))
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for ((lazyModule, module) <- targets) {
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p(IOBinders).values.foreach(f => f(lazyModule) ++ f(module))
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NodeIdx.increment()
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}
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}
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