[midend]解决部分变量重命名问题
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@@ -1,6 +1,7 @@
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#include "IR.h"
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#include <algorithm>
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#include <cassert>
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#include <functional>
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#include <memory>
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#include <queue>
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#include <set>
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@@ -1033,12 +1034,23 @@ auto SymbolTable::addVariable(const std::string &name, Value *variable) -> Value
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if (curNode != nullptr) {
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std::stringstream ss;
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auto iter = variableIndex.find(name);
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// 处理超长变量名(超过100字符)
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std::string displayName = name;
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if (name.length() > 100) {
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// 计算简单哈希
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std::hash<std::string> hasher;
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size_t hash = hasher(name);
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// 截断到前100个字符 + 哈希后缀
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displayName = name.substr(0, 100) + "_hash_" + std::to_string(hash);
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}
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if (iter != variableIndex.end()) {
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ss << name << iter->second ;
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ss << displayName << iter->second ;
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iter->second += 1;
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} else {
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variableIndex.emplace(name, 1);
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ss << name << 0 ;
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ss << displayName << 0 ;
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}
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variable->setName(ss.str());
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@@ -1056,6 +1068,47 @@ auto SymbolTable::addVariable(const std::string &name, Value *variable) -> Value
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return result;
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}
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/**
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* 注册函数参数名字到符号表,确保后续的alloca变量不会使用相同的名字
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*/
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void SymbolTable::registerParameterName(const std::string &name) {
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if (curNode != nullptr) {
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// 为当前函数作用域创建一个唯一的参数名标识
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std::string scopedName = name + "_param_" + std::to_string(reinterpret_cast<uintptr_t>(curNode));
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auto iter = variableIndex.find(scopedName);
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if (iter != variableIndex.end()) {
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iter->second += 1;
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} else {
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// 注册带作用域的参数名,确保在本作用域中后续的addVariable会避免冲突
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variableIndex.emplace(scopedName, 1);
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}
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// 同时确保原名字也有一个索引,这样addVariable会为alloca生成不同的名字
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auto iter2 = variableIndex.find(name);
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if (iter2 == variableIndex.end()) {
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variableIndex.emplace(name, 1); // 设置为1,这样addVariable会生成name1而不是name0
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} else {
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iter2->second += 1;
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}
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}
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}
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/**
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* 直接添加变量到当前作用域,不进行重命名
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*/
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void SymbolTable::addVariableDirectly(const std::string &name, Value *variable) {
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if (curNode != nullptr) {
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curNode->varList.emplace(name, variable);
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auto global = dynamic_cast<GlobalValue *>(variable);
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auto constvar = dynamic_cast<ConstantVariable *>(variable);
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if (global != nullptr) {
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globals.emplace_back(global);
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} else if (constvar != nullptr) {
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globalconsts.emplace_back(constvar);
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}
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}
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}
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/**
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* 获取全局变量
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*/
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