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Lucina3DS/externals/glslang/Test/vk.relaxed.changeSet.frag
2025-02-06 22:24:29 +08:00

14 lines
181 B
GLSL

#version 460
layout(location = 0) out vec4 fragColor;
uniform sampler2D sTexture;
in vec4 Color;
in vec2 UV;
void main()
{
fragColor = Color * texture(sTexture, UV.st).r;
}