Files
2025-02-06 22:24:29 +08:00

67 lines
1.5 KiB
GLSL

// setup constants
.alias myconst c32 as (1.0, 0.0, 0.5, 1.0)
// setup output map
.alias outpos o0 as position
.alias outcol o1 as color
.alias outtex0 o2.xyzw as texcoord0 // Would like to use .xy instead, but this is not supported by ctrulib currently
.alias outtex1 o3.xyzw as texcoord1
.alias outtex2 o4.xyzw as texcoord2
// setup uniform map, for use with SHDR_GetUniformRegister
.alias projection c0-c3
.alias modelview c4-c7
.alias num_lights i1
.alias light_dir c8
.alias light_diffuse c9
.alias light_ambient c10
.alias light_dir2 c11
.alias light_diffuse2 c12
.alias light_ambient2 c13
main:
mov r1.xyz, v0.xyz
mov r1.w, myconst.w
mdvl: // tempreg = mdlvMtx * in.pos
dp4 r0.x, modelview[0], r1
dp4 r0.y, modelview[1], r1
dp4 r0.z, modelview[2], r1
mov r0.w, myconst.w
proj: // result.pos = projMtx * tempreg
dp4 outpos.x, projection[0], r0
dp4 outpos.y, projection[1], r0
dp4 outpos.z, projection[2], r0
dp4 outpos.w, projection[3], r0
tex: // result.texcoord = in.texcoord
mov outtex0, v1.xyzw
mov outtex1, myconst.yyyw
mov outtex2, myconst.yyyw
lighting: // color = sum over all lights(diffuse * clamp(dot(L,N),0) + ambient)
mov r0, myconst.yyyw
loop num_lights
mov r1.xyz, myconst.yyy
dp3 r1.xyz, light_dir[lcnt].xyz, v2.xyz
max r1.xyz, r1.xyz, myconst.yyy
mul r1.xyz, r1.xyz, light_diffuse[lcnt].xyz
add r1.xyz, r1.xyz, light_ambient[lcnt].xyz
add r0.xyz, r1.xyz, r0.xyz
nop
endloop
min r0.xyz, r0.xyz, myconst.xxx
mov outcol, r0
nop
end
endmain: