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Lucina3DS/externals/glslang/Test/spv.queueFamilyScope.comp
2025-02-06 22:24:29 +08:00

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#version 450
#extension GL_KHR_memory_scope_semantics : require
layout (binding = 0) buffer Buffer { uint a; } A;
void main()
{
atomicLoad(A.a, gl_ScopeQueueFamily, gl_StorageSemanticsBuffer, gl_SemanticsAcquire);
}