Files
Lucina3DS/externals/glslang/Test/simpleFunctionCall.frag
2025-02-06 22:24:29 +08:00

16 lines
174 B
GLSL

#version 150
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
vec4 foo()
{
return BaseColor;
}
void main()
{
gl_FragColor = foo();
}