Files
Lucina3DS/externals/glslang/Test/hlsl.structbuffer.rwbyte.frag
2025-02-06 22:24:29 +08:00

16 lines
302 B
GLSL

RWByteAddressBuffer sbuf;
float4 main(uint pos : FOO) : SV_Target0
{
uint size;
sbuf.GetDimensions(size);
sbuf.Store(pos, sbuf.Load(pos));
sbuf.Store2(pos, sbuf.Load2(pos));
sbuf.Store3(pos, sbuf.Load3(pos));
sbuf.Store4(pos, sbuf.Load4(pos));
return sbuf.Load(pos);
}