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Lucina3DS/externals/glslang/Test/hlsl.noSemantic.functionality1.comp
2025-02-06 22:24:29 +08:00

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AppendStructuredBuffer<float4> Buf : register(u0);
[numthreads(1, 1, 1)]
void main()
{
Buf.Append(1.0f.xxxx);
}