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Lucina3DS/externals/glslang/Test/spv.vulkan110.storageBuffer.vert
2025-02-06 22:24:29 +08:00

17 lines
172 B
GLSL

#version 450
#pragma use_storage_buffer
uniform ub {
vec4 a;
} ubi;
buffer bb {
vec4 b;
} bbi;
void main()
{
gl_Position = ubi.a + bbi.b;
}