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Lucina3DS/externals/glslang/Test/spv.uniformInitializerSpecConstant.frag
2025-02-06 22:24:29 +08:00

15 lines
270 B
GLSL

#version 450
layout (location = 0) out vec4 color;
layout (constant_id = 1) const float opacity = 0.5;
layout (location = 0) uniform vec3 in_color = vec3(1.0, 0.5, 0);
layout (location = 4) uniform float foo = opacity;
void main()
{
color = vec4(in_color, foo);
}