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Lucina3DS/externals/glslang/Test/spv.uniformInitializer.frag
2025-02-06 22:24:29 +08:00

11 lines
161 B
GLSL

#version 450
layout (location = 0) out vec4 color;
layout (location = 0) uniform vec4 in_color = vec4(0.0, 1.0, 0.0, 1.0);
void main()
{
color = in_color;
}