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Lucina3DS/externals/glslang/Test/spv.texture.sampler.transform.frag
2025-02-06 22:24:29 +08:00

14 lines
168 B
GLSL

#version 440
uniform sampler smp;
uniform texture2D tex;
in vec2 coord;
out vec4 color;
void main()
{
color = texture(sampler2D(tex, smp), coord);
}