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Lucina3DS/externals/glslang/Test/spv.test.vert
2025-02-06 22:24:29 +08:00

15 lines
175 B
GLSL

#version 140
in mat4 transform;
attribute vec4 position;
in vec2 uv_in;
out vec2 uv;
void main()
{
uv = uv_in;
gl_Position = transform * position;
}