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Lucina3DS/externals/glslang/Test/spv.nonuniform5.frag
2025-02-06 22:24:29 +08:00

16 lines
282 B
GLSL

#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(location = 0) flat in int Index;
layout(location = 0) out vec4 FragColor;
layout(set = 0, binding = 0) uniform UBO
{
vec4 v;
} ubos[];
void main()
{
FragColor = ubos[nonuniformEXT(Index)].v;
}