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Lucina3DS/externals/glslang/Test/spv.looseUniformNoLoc.vert
2025-02-06 22:24:29 +08:00

15 lines
176 B
GLSL

#version 450 core
layout(location = 0)
in vec4 foo;
layout(location = 0)
out vec4 bar;
uniform vec4 uv;
void main()
{
bar = foo;
gl_Position = foo;
}