Files
Lucina3DS/externals/glslang/Test/spv.invariantAll.vert
2025-02-06 22:24:29 +08:00

11 lines
140 B
GLSL

#version 450 core
#pragma STDGL invariant(all)
layout(location=0) out highp float v;
void main()
{
gl_Position = vec4(v, v, 0, 1);
}