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Lucina3DS/externals/glslang/Test/spv.fragmentShaderBarycentric.frag
2025-02-06 22:24:29 +08:00

16 lines
356 B
GLSL

#version 450
#extension GL_NV_fragment_shader_barycentric : require
layout(location = 0) pervertexNV in vertices {
float attrib;
} v[];
layout(location = 1) out float value;
void main () {
value = (gl_BaryCoordNV.x * v[0].attrib +
gl_BaryCoordNV.y * v[1].attrib +
gl_BaryCoordNV.z * v[2].attrib);
}