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Lucina3DS/externals/glslang/Test/spv.fragmentDensity.frag
2025-02-06 22:24:29 +08:00

12 lines
265 B
GLSL

#version 450
#extension GL_EXT_fragment_invocation_density : require
layout (location = 0) out vec2 FragSize;
layout (location = 2) out int FragInvocationCount;
void main () {
FragSize = gl_FragSizeEXT;
FragInvocationCount = gl_FragInvocationCountEXT;
}