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Lucina3DS/externals/glslang/Test/spv.ext.ShaderTileImage.color.frag
2025-02-06 22:24:29 +08:00

13 lines
263 B
GLSL

#version 460
#extension GL_EXT_shader_tile_image : require
precision highp float;
layout(location=1) tileImageEXT highp attachmentEXT in_color;
layout(location=0) out highp vec4 out_color;
void main(void)
{
out_color = colorAttachmentReadEXT(in_color);
}