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Lucina3DS/externals/glslang/Test/spv.dead-after-switch-break.vert
2025-02-06 22:24:29 +08:00

16 lines
190 B
GLSL

#version 450
layout(location =0 ) in int c;
layout(location =0 ) out int o;
void main() {
int i;
switch(c) {
case 0: o=1;
break;
o=2;
default: break;
}
o = 3;
}