Files
Lucina3DS/externals/glslang/Test/spv.builtin.ShadingRateEXT.frag
2025-02-06 22:24:29 +08:00

9 lines
129 B
GLSL

#version 450
#extension GL_EXT_fragment_shading_rate : enable
out highp int val;
void main () {
val = gl_ShadingRateEXT;
}