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Lucina3DS/externals/glslang/Test/spv.arbPostDepthCoverage.frag
2025-02-06 22:24:29 +08:00

14 lines
418 B
GLSL

#version 450
#extension GL_ARB_post_depth_coverage : enable
#extension GL_EXT_post_depth_coverage : enable //according to ARB_post_depth_coverage,
//if both enabled, this one should be ignored
precision highp int;
layout(post_depth_coverage) in;
layout (location = 0) out int readSampleMaskIn;
void main () {
readSampleMaskIn = gl_SampleMaskIn[0];
}