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Lucina3DS/externals/glslang/Test/spv.OVR_multiview.vert
2025-02-06 22:24:29 +08:00

10 lines
143 B
GLSL

#version 330
#extension GL_OVR_multiview : enable
layout(num_views = 2) in;
void main() {
gl_Position = vec4(gl_ViewID_OVR, 0, 0, 0);
}